Archives
August 2010 (7)
- 08-30: TCOD’s procedural portraits (0)
- 08-27: TCOD’s weather system ! (4)
- 08-26: Tile based game with libtcod ? (5)
- 08-25: Releasing… finally… (2)
- 08-21: libtcod 1.5.1b1 released (10)
- 08-20: Deadlines and looting (2)
- 08-16: The Cave : kicking trees and logging messages (14)
July 2010 (3)
- 07-10: New libtcod projects spotted (8)
- 07-08: The Rogue Bard updated (5)
- 07-03: Bucolic coding (now with video) (7)
June 2010 (1)
- 06-11: Hard and soft stacks : more item ramblings (8)
May 2010 (11)
- 05-28: (longish) item gibbering (5)
- 05-28: MSVC version poll (4)
- 05-24: Roguelike meets Navier-Stokes… (12)
- 05-21: Advanced todo list (8)
- 05-21: Improved lakes (5)
- 05-07: Brogue 1.2 is out! (3)
- 05-06: More (non libtcod) procedural generation (0)
- 05-04: New arena and pyromancer! videos on YouTube (2)
- 05-03: lua true color sample! (5)
- 05-02: Third party projects (0)
- 05-01: less is better / new fonts (0)
April 2010 (5)
- 04-20: libtcod documentation with language filter (0)
- 04-15: C# and Lua (2)
- 04-13: doctcod (0)
- 04-09: libtcod 1.5.1 doc system (7)
- 04-02: Bucolic coding (9)
March 2010 (6)
- 03-29: libtcod 1.5.1 for XCode (1)
- 03-21: About Space Odyssey, bards and untracked bugs (0)
- 03-18: 7DRL, libtcod community… (0)
- 03-09: The cave’s title screen – first attempt (8)
- 03-08: python on steroids (0)
- 03-05: language survey results (3)
February 2010 (7)
- 02-23: Roguelike languages survey (2)
- 02-21: 4 digits fps… (4)
- 02-19: libtcod-d 1.5.0 released (0)
- 02-16: libtcod-1.5.0 released ! (4)
- 02-07: libtcod 1.5.0rc1 is out! (2)
- 02-04: libtcod video tutorials by Mingos (0)
- 02-02: SDL callback sample (3)
January 2010 (15)
- 01-31: Path finding with hard-to-write name (0)
- 01-30: Disco time (6)
- 01-30: RRT rivers (until I get something better) (0)
- 01-28: Biomes balancing and rivers (3)
- 01-25: Improved precipitation map (14)
- 01-24: Nifty debug maps (0)
- 01-24: The cave’s biome map (0)
- 01-24: CL-TCOD 1.5.0b2 is out! (0)
- 01-22: The cave’s map with ice floe (1)
- 01-22: Back to the cave’s world generator (0)
- 01-21: libtcod.net 1.5.0b2 is out (already!) (2)
- 01-19: libtcod 1.5.0b2 is out (0)
- 01-18: New epic sized project using libtcod (0)
- 01-17: New version of “the rose and the snake” (0)
- 01-13: libtcod 1.4.3 -> 1.5 (7)
November 2009 (5)
- 11-27: libtcod 1.4.3b1 released (0)
- 11-11: svn big job (1)
- 11-08: The cave – school selection screen (0)
- 11-05: [OT] A new era of free game development (2)
- 11-03: Various news (0)
October 2009 (7)
- 10-25: subcell resolution in libtcod 1.4 svn branch (0)
- 10-21: Healthy libtcod wrappers (2)
- 10-21: Another good RPG deal (0)
- 10-20: Steam deals (1)
- 10-19: libtcod 1.5 postponed (5)
- 10-13: libtcod.net 1.4.2 beta 1 (0)
- 10-06: libtcod 1.4.2 released (2)
September 2009 (4)
- 09-21: Enter the den and get lost in RPG design… (0)
- 09-10: libtcod 1.4.2b2 (windows & linux) (5)
- 09-06: libtcod 1.4.2b1 for windows (0)
- 09-05: Doryen’s sites back to normal (1)
July 2009 (2)
- 07-03: RPG Maker VX (3)
- 07-01: Doryen forums have moved (5)
June 2009 (4)
- 06-29: libtcod-1.4.1 for linux 64 bits released (2)
- 06-14: Addictiveness through candy rewards (3)
- 06-07: Wakfu – the game (2)
- 06-04: New true-color C/C++ roguelike libraries (2)
May 2009 (7)
- 05-24: Wakfu ! (2)
- 05-23: Hardening libtcod 1.5 (11)
- 05-23: New projects using libtcod (0)
- 05-20: New features in 1.5 branch (0)
- 05-11: libtcod.net 1.4.1 released (1)
- 05-08: Coding on Linux (warning, troll inside…) (6)
- 05-01: More frames for 1.5 samples (4)
April 2009 (2)
- 04-25: libtcod 1.5 sneak peek (9)
- 04-05: The FOV Graal !!!! (5)
March 2009 (15)
- 03-26: pyromancer ! 0.1.2 released (2)
- 03-25: Umbrarum Regnum lights on youtube (0)
- 03-25: libtcod 1.5 brainstorming (3)
- 03-22: libtcod 1.4.1 released (7)
- 03-21: True-color real time javascript roguelike soon possible ? (8)
- 03-21: pyromancer ! 0.1.1 released (0)
- 03-20: Ether Saga Online (0)
- 03-14: pyromancer video (1)
- 03-12: pyromancer 0.1 for Mac OS X (0)
- 03-07: pyromancer ! 0.1 released (9)
- 03-05: Pyromancer ! step 05 : power-ups (3)
- 03-04: pyromancer ! power-ups (wip 2) (4)
- 03-03: pyromancer ! power-ups (wip) (2)
- 03-01: pyromancer ! step 04 : creatures (2)
- 03-01: Pyromancer ! step 03 : fire ball (1)
February 2009 (7)
- 02-28: Pyromancer ! step 02 : the walking @ (2)
- 02-28: Pyromancer ! step 01 : empty game window (0)
- 02-20: libtcod on Mac OS X and updated fov study (0)
- 02-19: libtcod-1.4.1rc3 (2)
- 02-17: libtcod projects news (1)
- 02-14: Escape From City 17 (8)
- 02-04: Kingdom of Shadows (3)
January 2009 (9)
- 01-31: Fov study (6)
- 01-27: In search of the fov graal (7)
- 01-15: New website for libtcod (2)
- 01-14: New roguelike website : the Rogue Bard (8)
- 01-12: Optimized diamond raycasting (7)
- 01-11: The Doryen arena 0.8 released (0)
- 01-10: libtcod 1.4.1 beta 4 released (4)
- 01-08: About pixels (5)
- 01-08: New year omen… (2)
December 2008 (7)
- 12-15: Test dialog (9)
- 12-11: First emotions (6)
- 12-06: Some clothes (4)
- 12-06: [OT] Gamer theft 4 (0)
- 12-05: Kids… (0)
- 12-04: First male portrait (1)
- 12-04: portrait v2 (7)
November 2008 (5)
- 11-29: Roguelikes (0)
- 11-23: Procedural skin/hair color and jewelry (4)
- 11-22: first real procedural portrait (5)
- 11-19: Pixel level grayscale graphics (7)
- 11-06: Colored city (8)
October 2008 (4)
- 10-31: Subcells, trees, python… (10)
- 10-25: libtcod 1.4 for python released ! (2)
- 10-16: libtcod 1.4.0 released! (0)
- 10-10: Subcell resolution, antialiased font in action (4)
September 2008 (9)
- 09-30: libtcod 1.4.0 beta 2 released (0)
- 09-28: Sub-cell resolution – a blessing or a curse (3)
- 09-23: libtcod 1.4 heightmap tool in action (6)
- 09-20: More font power to come to libtcod 1.4 (0)
- 09-18: libtcod 1.4.0 beta released (0)
- 09-15: More antialiased fonts (0)
- 09-12: Antialiased fonts support in libtcod 1.4 (6)
- 09-06: Insight into Umbrarum Regnum’s character creation (0)
- 09-05: libtcod 1.4 heightmap tool (0)
August 2008 (2)
- 08-30: libtcod 1.4.0 sneak peek (6)
- 08-27: news from libtcod 1.4.0 (0)
July 2008 (8)
- 07-22: Arachnophobia (5)
- 07-18: Diablo III (3)
- 07-17: Sneak peek at arena 0.8 (2)
- 07-12: libtcod-1.3.2 + arena-0.7 (0)
- 07-11: libtcod 1.3.2 released (0)
- 07-10: News of the Arena (2)
- 07-07: libtcod C# bindings / bugfix release / SDL (0)
- 07-03: svn repository for libtcod (0)
June 2008 (6)
- 06-20: Arena 0.6 is out (0)
- 06-18: Holic Online (0)
- 06-11: Work-in-progress crafters GUI (0)
- 06-06: Two new articles + TCOD crafting (6)
- 06-05: libtcod 1.3.1 + arena 0.5 (2)
- 06-03: 100th post ! (2)
May 2008 (11)
- 05-30: Arena 0.4 (2)
- 05-28: The Doryen Arena is released (4)
- 05-25: libtcod 1.4 candidate features (0)
- 05-25: libtcod 1.3 is out ! (0)
- 05-24: libtcod in python (1)
- 05-20: Bad weather on The Arena (2)
- 05-19: Fable : The Lost Chapter (0)
- 05-12: Projects updated on the libtcod homepage (0)
- 05-06: TCOD dynamic map video ! (5)
- 05-02: libtcod 1.3 beta released for Linux (0)
- 05-01: libtcod 1.3 beta released for Windows (0)
March 2008 (10)
- 03-21: Arena death screen update (19)
- 03-21: arena death screen… voxels (0)
- 03-20: Arena death screen / mouse support (0)
- 03-17: libtcod 1.2.2 released (2)
- 03-16: The Doryen forums are open ! (0)
- 03-14: The Doryen Arena : weapons, skills, armors, conditions… (0)
- 03-12: A new project in the Doryen family (4)
- 03-09: libtcod 1.2.1 released (4)
- 03-04: Armor panel (2)
- 03-01: Graphical character dump (0)
February 2008 (3)
- 02-29: Improved death screen (0)
- 02-26: libtcod 1.2 released (0)
- 02-22: The best roguelike map ever !!! (8)
January 2008 (13)
- 01-29: Über hi-res gameplay movie (8)
- 01-28: TCOD gameplay movie (16)
- 01-27: libtcod 1.1 for linux (2)
- 01-26: Flaw in libtcod 1.1 ? (0)
- 01-26: Win32 libtcod-1.1 is out ! (0)
- 01-25: Noise, Fov… (5)
- 01-22: The future of TCOD / libtcod (3)
- 01-17: libtcod 1.0.1 for linux (0)
- 01-16: libtcod-1.0.1 is out (0)
- 01-11: Samples updated, bug fixed (0)
- 01-08: C++ sample done! (4)
- 01-06: User-commentable documentation for libtcod (0)
- 01-05: The Doryen library 1.0 is out ! (0)
December 2007 (7)
- 12-30: libtcod documentation online (0)
- 12-20: C/C++ libtcod (7)
- 12-16: libtcod & dungeon debugging (0)
- 12-14: The Doryen library : libtcod ! (2)
- 12-09: The power of an old Linux box (8)
- 12-07: XubuntuRL ! (0)
- 12-06: Polished tutorial (0)
November 2007 (11)
- 11-27: Skill & tutorial (11)
- 11-25: Frenzy! (4)
- 11-23: Potions (6)
- 11-22: Skill of the day (2)
- 11-22: Torchs & skills (0)
- 11-21: Unique items (0)
- 11-19: Dungeon morphing (0)
- 11-16: Improved caves (0)
- 11-16: Caves (0)
- 11-09: Doryen in Javascript ? (0)
- 11-07: The Witcher (2)
October 2007 (14)
- 10-31: Combat feedback (5)
- 10-25: Leveling system (1)
- 10-18: Hellgate ! (2)
- 10-17: Blacksmith (3)
- 10-15: Week-end’s haul (0)
- 10-13: More skills (4)
- 10-12: Let’s get skilled! (0)
- 10-10: Looking for a job (2)
- 10-08: Potions (2)
- 10-06: Jobs (0)
- 10-05: Experience (2)
- 10-04: Improved trade screen (0)
- 10-03: Improved inventory (0)
- 10-02: Conditions (0)
September 2007 (12)
- 09-26: corpse, gold, food… (0)
- 09-24: Let’s fight (0)
- 09-22: Lights, rats and PVS… (0)
- 09-19: Let there be more light… (0)
- 09-17: Sewers… again (2)
- 09-15: Sewers (0)
- 09-12: world storage updated (0)
- 09-11: Shops & items (0)
- 09-10: World storage (2)
- 09-10: Oops I almost did it again… (1)
- 09-06: Debugged city (2)
- 09-05: Minimap interpolation (0)
August 2007 (5)
- 08-31: Building an island (0)
- 08-29: City by the sea (0)
- 08-28: From macro to micro map (0)
- 08-28: The big map (0)
- 08-27: City lights (0)
May 2006 (2)
- 05-31: Generic Datafile Format (2)
- 05-15: First release delayed (0)
April 2006 (2)
- 04-16: Dialogs in The Chronicles of Doryen (0)
- 04-04: TCOD Homepage!! (0)
March 2006 (9)
- 03-29: About stealth gameplay (2)
- 03-27: From items to entities (0)
- 03-27: Containers (0)
- 03-23: Trading system (0)
- 03-21: Items features 2 (3)
- 03-20: Items features in application (1)
- 03-18: Items (0)
- 03-16: Inventory (1)
- 03-14: Blog Creation (0)