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	<link>http://doryen.eptalys.net</link>
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			<item>
		<title>The cave&#8217;s title screen &#8211; first attempt</title>
		<link>http://doryen.eptalys.net/2010/03/the-caves-title-screen-first-attempt/</link>
		<comments>http://doryen.eptalys.net/2010/03/the-caves-title-screen-first-attempt/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 22:26:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[thecave]]></category>

		<guid isPermaLink="false">http://doryen.eptalys.net/?p=854</guid>
		<description><![CDATA[I&#8217;ve been working on the cave, polishing the title screen. I&#8217;m still not fully satisfied with the forest picture though, but I did two nice improvements :

3d smoke fx ripped from pyromancer is now much faster. Instead of computing a full screen picture each frame (one 3D simplex noise call for each subcell, 30 times [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been working on the cave, polishing the title screen. I&#8217;m still not fully satisfied with the forest picture though, but I did two nice improvements :</p>
<ul>
<li>3d smoke fx ripped from pyromancer is now much faster. Instead of computing a full screen picture each frame (one 3D simplex noise call for each subcell, 30 times per second =&gt; 480 000 calls per second), I compute it only 4 times per second and linearly interpolate the pictures (=&gt; 64 000 calls per second). At 30 fps, this leaves a lot of free CPU, which brings me to the second improvement&#8230;</li>
<li>the lengthy world generation (around 7 seconds on my Athlon Phenom 9650) is now computed by a background thread during the title screen. If you spend a few seconds staring at it, you can almost switch to the school selection screen without any delay. And I have plans to make you stare at it not only the first time you run the game <img src='http://doryen.eptalys.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> &#8230;</li>
</ul>
<p><a href="http://doryen.eptalys.net/files/thecave_title2.jpg"><img class="aligncenter size-medium wp-image-855" title="thecave_title2" src="http://doryen.eptalys.net/files/thecave_title2-300x187.jpg" alt="" width="300" height="187" /></a></p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>python on steroids</title>
		<link>http://doryen.eptalys.net/2010/03/python-on-steroids/</link>
		<comments>http://doryen.eptalys.net/2010/03/python-on-steroids/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 23:57:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[libtcod]]></category>

		<guid isPermaLink="false">http://doryen.eptalys.net/?p=843</guid>
		<description><![CDATA[Jotaf&#8217;s posted two videos on youtube to show the use of libtcod&#8217;s fast color filling function for python. Along with numpy, he gets some pretty amazing fps even with fullscreen animation (and this is only using the SDL renderer). Note that libtcod&#8217;s python sample works in 1.5.0 only if you don&#8217;t have numpy installed. The [...]]]></description>
			<content:encoded><![CDATA[<p>Jotaf&#8217;s posted two videos on youtube to show the use of libtcod&#8217;s fast color filling function for python. Along with numpy, he gets some pretty amazing fps even with fullscreen animation (and this is only using the SDL renderer). Note that libtcod&#8217;s python sample works in 1.5.0 only if you <span style="text-decoration: underline"><strong>don&#8217;t</strong></span> have numpy installed. The numpy version is fixed in the latest svn version.</p>
<p>[edit]erratum : in fact the renderer is OpenGL, not SDL.[/edit]</p>
<p><object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/PEwnem2Qdl4&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/PEwnem2Qdl4&#038;fs=1" type="application/x-shockwave-flash" width="500" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/18HDfOkULaw&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/18HDfOkULaw&#038;fs=1" type="application/x-shockwave-flash" width="500" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>language survey results</title>
		<link>http://doryen.eptalys.net/2010/03/language-survey-results/</link>
		<comments>http://doryen.eptalys.net/2010/03/language-survey-results/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 01:50:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[misc]]></category>

		<guid isPermaLink="false">http://doryen.eptalys.net/?p=831</guid>
		<description><![CDATA[In case you didn&#8217;t see them on r.g.r.d, here are the results of the roguelike language survey. To be taken with a grain of salt, but this makes me want to try a Lua wrapper even more&#8230;

]]></description>
			<content:encoded><![CDATA[<p>In case you didn&#8217;t see them on r.g.r.d, here are the results of the roguelike language survey. To be taken with a grain of salt, but this makes me want to try a Lua wrapper even more&#8230;</p>
<p><a href="http://doryen.eptalys.net/files/november_20071.png"><img class="aligncenter size-full wp-image-834" title="november_2007" src="http://doryen.eptalys.net/files/november_20071.png" alt="" width="412" height="312" /></a><a href="http://doryen.eptalys.net/files/february_20101.png"><img class="aligncenter size-full wp-image-835" title="february_2010" src="http://doryen.eptalys.net/files/february_20101.png" alt="" width="433" height="428" /></a><a href="http://doryen.eptalys.net/files/variation_2007_2010.png"><img class="aligncenter size-full wp-image-838" title="variation_2007_2010" src="http://doryen.eptalys.net/files/variation_2007_2010.png" alt="" width="440" height="314" /></a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Roguelike languages survey</title>
		<link>http://doryen.eptalys.net/2010/02/roguelike-languages-survey/</link>
		<comments>http://doryen.eptalys.net/2010/02/roguelike-languages-survey/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 10:21:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[misc]]></category>

		<guid isPermaLink="false">http://doryen.eptalys.net/?p=816</guid>
		<description><![CDATA[Some time ago, I made a survey to try and see what languages were used by roguelike devs. You can still see the results here :
https://spreadsheets.google.com/ccc?key=0AlivQdkktdH3cHFDaGFFMUYzdnlEbk1ZZWwwUF9pY1E&#38;hl=en
This survey was plagued by a 16% &#8220;other&#8221; category. Fortunately, google tools have evolved and we can now discover what&#8217;s hiding behind those 16% (and also if there&#8217;s an evolution [...]]]></description>
			<content:encoded><![CDATA[<p>Some time ago, I made a survey to try and see what languages were used by roguelike devs. You can still see the results here :</p>
<p><a href="https://spreadsheets.google.com/ccc?key=0AlivQdkktdH3cHFDaGFFMUYzdnlEbk1ZZWwwUF9pY1E&amp;hl=en">https://spreadsheets.google.com/ccc?key=0AlivQdkktdH3cHFDaGFFMUYzdnlEbk1ZZWwwUF9pY1E&amp;hl=en</a></p>
<p>This survey was plagued by a 16% &#8220;other&#8221; category. Fortunately, google tools have evolved and we can now discover what&#8217;s hiding behind those 16% (and also if there&#8217;s an evolution in the main languages usage) with this new survey :</p>
<p><a href="https://spreadsheets.google.com/viewform?formkey=dEdmcTFTTTJ6amVWV29NZjJIWGI0NkE6MA">https://spreadsheets.google.com/viewform?formkey=dEdmcTFTTTJ6amVWV29NZjJIWGI0NkE6MA</a></p>
<p>Results will be available here :<br />
<a href="https://spreadsheets.google.com/gform?key=tGfq1SM2zjeVWoMf2HXb46A&amp;gridId=0#chart">https://spreadsheets.google.com/gform?key=tGfq1SM2zjeVWoMf2HXb46A&amp;gridId=0#chart</a></p>
<p>Thanks for your participation.</p>
<p>[edit] Google&#8217;s summary page doesn&#8217;t seem to work. You can consult the results here :<br />
<a href="https://spreadsheets.google.com/ccc?key=0AlivQdkktdH3dEdmcTFTTTJ6amVWV29NZjJIWGI0NkE&amp;hl=en">https://spreadsheets.google.com/ccc?key=0AlivQdkktdH3dEdmcTFTTTJ6amVWV29NZjJIWGI0NkE&amp;hl=en</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>4 digits fps&#8230;</title>
		<link>http://doryen.eptalys.net/2010/02/4-digits-fps/</link>
		<comments>http://doryen.eptalys.net/2010/02/4-digits-fps/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 13:18:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[libtcod]]></category>

		<guid isPermaLink="false">http://doryen.eptalys.net/?p=805</guid>
		<description><![CDATA[Smocking FPS&#8230;
Antagonist&#8217;s GLSL renderer has been succesfully integrated in libtcod 1.5.1 svn trunk. While I consider it currently highly unoptimized (in both the libtcod &#8220;client&#8221; part and the critical fragment shader), it already skyrocketed the true color sample to the unknown and mysterious world of 4 digits frames per seconds&#8230;. It&#8217;s only available if you [...]]]></description>
			<content:encoded><![CDATA[<h2 class="jice">Smocking FPS&#8230;</h2>
<p>Antagonist&#8217;s GLSL renderer has been succesfully integrated in libtcod 1.5.1 svn trunk. While I consider it currently highly unoptimized (in both the libtcod &#8220;client&#8221; part and the critical fragment shader), it already skyrocketed the true color sample to the unknown and mysterious world of 4 digits frames per seconds&#8230;. It&#8217;s only available if you have an OpenGL 1.4 compatible video card (it requires the GL_ARB_shader_objects OpenGL extension). If something goes wrong with openGL, libtcod will hopefully fall back to the default SDL renderer. You can also completely disable the OpenGL renderer by compiling libtcod with -DNO_OPENGL make option, or by uncommenting this option in libtcod.h.</p>
<p><a href="http://doryen.eptalys.net/files/smocking_fps.jpg"><img class="aligncenter size-medium wp-image-806" title="smocking fps" src="http://doryen.eptalys.net/files/smocking_fps-300x198.jpg" alt="" width="300" height="198" /></a></p>
<h2 class="jice">Wrapping frenzy !</h2>
<p>Paul Sexton&#8217;s common lisp wrapper cl-tcod should be compatible with libtcod 1.5.0 since there are no API changes between 1.5.0rc1 and 1.5.0. Get it <a href="http://bitbucket.org/eeeickythump/cl-tcod">there</a>.</p>
<p>Other news on the wrapping side of the force are an ongoing community brainstorming leaded by Jotaf about refactoring the python wrapper. There&#8217;s a poll <a href="http://doryen.eptalys.net/forum/index.php?topic=448.0">here</a>. Be sure to check it if you&#8217;re using the python wrapper for libtcod.  Altefcat also started to work on a epydoc standalone documentation for python that will hopefully be available in the 1.5.1 release.</p>
<h2 class="jice">Umbrarum dokumentum&#8230;</h2>
<p>Last but not least, Mingos started the documentation reskinning sisyphal work. The new look will be more user friendly and more &#8220;library documentation&#8221;-esque <img src='http://doryen.eptalys.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
<p><a href="http://doryen.eptalys.net/files/new_libtcod_doc.jpg"><img class="aligncenter size-medium wp-image-808" title="new_libtcod_doc" src="http://doryen.eptalys.net/files/new_libtcod_doc-300x200.jpg" alt="" width="300" height="200" /></a></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>libtcod-d 1.5.0 released</title>
		<link>http://doryen.eptalys.net/2010/02/libtcod-d-1-5-0-release/</link>
		<comments>http://doryen.eptalys.net/2010/02/libtcod-d-1-5-0-release/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 20:28:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://doryen.eptalys.net/?p=802</guid>
		<description><![CDATA[This time, Bernard Helyer wins the wrapper upgrade race with libtcod-d, the libtcod wrapper  for D language  
You can get it here.
D is a really interesting language with all the nifty features you might dream of.
]]></description>
			<content:encoded><![CDATA[<p>This time, Bernard Helyer wins the wrapper upgrade race with libtcod-d, the libtcod wrapper  for D language <img src='http://doryen.eptalys.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>You can get it <a href="http://github.com/bhelyer/libtcod-d">here</a>.</p>
<p>D is a really interesting language with all the <a href="http://www.digitalmars.com/d/2.0/comparison.html">nifty features</a> you might dream of.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>libtcod-1.5.0 released !</title>
		<link>http://doryen.eptalys.net/2010/02/libtcod-1-5-0-released/</link>
		<comments>http://doryen.eptalys.net/2010/02/libtcod-1-5-0-released/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 22:06:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[libtcod]]></category>

		<guid isPermaLink="false">http://doryen.eptalys.net/?p=795</guid>
		<description><![CDATA[Changes since 1.5.0rc1 :

fixed python waitForKeypress
improved random number generator when you delete the default RNG (a new one is generated instead of crashing)
fix ASCII code returned for AltGr+0-9 key combinations
new sample to show how to achieve blazing fast console filling in python (courtesy of Jotaf). Use python 2.6 + numpy to get the best experience

Main [...]]]></description>
			<content:encoded><![CDATA[<p>Changes since 1.5.0rc1 :</p>
<ul>
<li>fixed python waitForKeypress</li>
<li>improved random number generator when you delete the default RNG (a new one is generated instead of crashing)</li>
<li>fix ASCII code returned for AltGr+0-9 key combinations</li>
<li>new sample to show how to achieve blazing fast console filling in python (courtesy of Jotaf). Use python 2.6 + numpy to get the best experience</li>
</ul>
<p>Main changes since 1.4.2 :</p>
<ul>
<li>for C and C++, debug versions of the libraries with hardened console module</li>
<li>unicode support</li>
<li>subcell resolution blitting</li>
<li>approximated Gaussian distribution</li>
<li>Dijkstra pathfinding</li>
<li>Name generator</li>
<li>Now RNG module supports several algorithms : Mersenne twister and Complementary Multiply With Carry (the later is better)</li>
<li>New video tutorials by Mingos <a href="/libtcod/tutorials/">here</a>.</li>
</ul>
<p>Detailed changelog is <a href="/files/libtcod-CHANGELOG.txt">here</a>.</p>
<p>Download the library <a href="/libtcod/download">here</a>.</p>
<p>Check the documentation <a href="/data/libtcod/doc/1.5.0/index.html">here</a>.</p>
<p>A big thank to Mingos and Jotaf for their huge contributions on this version, and for their &#8220;overall achievement&#8221; ! libtcod wouldn&#8217;t be the same without them <img src='http://doryen.eptalys.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>libtcod 1.5.0rc1 is out!</title>
		<link>http://doryen.eptalys.net/2010/02/libtcod-1-5-0rc1-is-out/</link>
		<comments>http://doryen.eptalys.net/2010/02/libtcod-1-5-0rc1-is-out/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 14:44:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[libtcod]]></category>

		<guid isPermaLink="false">http://doryen.eptalys.net/?p=778</guid>
		<description><![CDATA[New features since 1.5.0b2 :

new random number generator (Complementary Multiply With Carry) courtesy of Mingos. This one is 2 to 3 times faster than Mersenne twister and has a much longer period. It&#8217;s the default RNG in libtcod 1.5 but you can still use Mersenne twister by explicitely selecting it. It breaks the RNG api [...]]]></description>
			<content:encoded><![CDATA[<p>New features since 1.5.0b2 :</p>
<ul>
<li>new random number generator (Complementary Multiply With Carry) courtesy of Mingos. This one is 2 to 3 times faster than Mersenne twister and has a much longer period. It&#8217;s the default RNG in libtcod 1.5 but you can still use Mersenne twister by explicitely selecting it. It breaks the RNG api btw&#8230;</li>
<li>Dijkstra pathfinding if now official and documented.</li>
<li>added a new sample for C and C++ showing how to use the SDL callback for eye-candy</li>
<li>added integer version of the gaussian distribution RNG function</li>
<li>noise samples now use subcell resolution</li>
<li>added helpers for fast console coloring in python</li>
</ul>
<p>Check the <a href="/files/libtcod-CHANGELOG.txt">changelog</a> for more details.</p>
<p>Grab the library <a href="/libtcod/download">here</a> while it&#8217;s hot <img src='http://doryen.eptalys.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>[update] <a href="http://code.google.com/p/libtcod-net/">libtcod.net 1.5.0rc1</a> is also available. Now Chris is so fast that I don&#8217;t even have to announce libtcod and libtcod.net in different posts <img src='http://doryen.eptalys.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>libtcod video tutorials by Mingos</title>
		<link>http://doryen.eptalys.net/2010/02/libtcod-video-tutorials-by-mingos/</link>
		<comments>http://doryen.eptalys.net/2010/02/libtcod-video-tutorials-by-mingos/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 19:58:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[libtcod]]></category>

		<guid isPermaLink="false">http://doryen.eptalys.net/?p=769</guid>
		<description><![CDATA[Mingos has just posted two videos on youtube that show you how to compile the latest svn libtcod on windows with MingW and how to create a basic hello world program with it in Code::Blocks. Click on the pix below to see them on youtube. You can also find the links in libtcod&#8217;s tutorial page. [...]]]></description>
			<content:encoded><![CDATA[<p>Mingos has just posted two videos on youtube that show you how to compile the latest svn libtcod on windows with MingW and how to create a basic hello world program with it in Code::Blocks. Click on the pix below to see them on youtube. You can also find the links in <a href="/libtcod/tutorials/">libtcod&#8217;s tutorial page</a>. This is only the beginning of a bigger series that will show you how to make your project work on Windows and Linux using the same Code::Blocks project. A big thank to him. This series will be so much better than the (really poor) existing documentation&#8230;</p>
<p><a href="http://www.youtube.com/watch?v=PY9lJnVQbXs"><img class="aligncenter size-medium wp-image-770" title="mingos_video1" src="http://doryen.eptalys.net/files/mingos_video1-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p><a href="http://www.youtube.com/watch?v=PY9lJnVQbXs"></a><a href="http://www.youtube.com/watch?v=qYk9j5bGBYA"><img class="aligncenter size-medium wp-image-771" title="mingos_video2" src="http://doryen.eptalys.net/files/mingos_video2-300x225.jpg" alt="" width="300" height="225" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SDL callback sample</title>
		<link>http://doryen.eptalys.net/2010/02/sdl-callback-sample/</link>
		<comments>http://doryen.eptalys.net/2010/02/sdl-callback-sample/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 22:53:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[libtcod]]></category>

		<guid isPermaLink="false">http://doryen.eptalys.net/?p=759</guid>
		<description><![CDATA[I&#8217;ve just created a sample that demonstrates how to use the SDL callback to add post-processing to the screen at pixel level. Check the video on youtube (sorry no embedded video):
http://www.youtube.com/watch?v=cXxHnPf3BBs

]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just created a sample that demonstrates how to use the SDL callback to add post-processing to the screen at pixel level. Check the video on youtube (sorry no embedded video):<br />
<a href="http://www.youtube.com/watch?v=cXxHnPf3BBs">http://www.youtube.com/watch?v=cXxHnPf3BBs</a></p>
<p><a href="http://doryen.eptalys.net/files/screenshot0002.png"><img class="aligncenter size-medium wp-image-762" title="SDL callback sample" src="http://doryen.eptalys.net/files/screenshot0002-300x187.png" alt="" width="300" height="187" /></a></p>
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