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Author Topic: Any plans to flesh pyromancer out more?  (Read 1714 times)
Orillian
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« on: April 13, 2009, 04:40:36 am »

Hey, I played through pyromancer 4 times now and while the gameplay in it is fun, especially for a short automaton fragfest, it's WAY to simple! I've played 4 times and finished 4 times. I've never had my health drop below 50-75%. Yay for me I know, not bragging, just trying to illustrate how easy I find it plays.

If you are planning on adding to the game I would suggest the following.

1) Increase the damage done by the mob! Tongue

2) Add some new mobs that have more speed or ranged attacks or something.

3) Increase the # of mobs as you go deeper.

4) While I love the atmosphere I'd love to see a small bit of variation to the color scheme.

On a side note: I saw an image on your site with a rather large light radius effect. I've never seen that with the current skills. may I ask what it was?

O.
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jice
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« Reply #1 on: April 14, 2009, 11:18:09 pm »

Hey,

Thanks for the feedback.
I don't plan to add new features to pyro because I want to focus on libtcod and TCOD. Yet, there may be some polishing releases because there are some experimental features I want to move to TCOD and pyro helps me to test them out.

I know it's far too simple and quite boring, but it's because it's boring that it has to be simple. If the player dies, I don't expect him to play again and again until he wins, so I choose to make him win the first time he plays  Wink

For me, pyro is nothing more than a 7DRL that helped me experiment with some visual/control systems. It could be very easily improved, following your suggestions, but I don't want to take more time away from TCOD. The code is BSD licensed though, so if anyone is interested in using it as a starting base for it's own game, it's fine.

The "fire ring" is triggered when you pick up the amulet of Zeepoh in the last level. There were some bugs related to this in the first versions. I think they're fixed in 0.1.2. It's supposed to be a almighty spell you can use when you wear the amulet but since picking the amulet ends the game, you cannot use it  Grin.
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Orillian
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« Reply #2 on: April 15, 2009, 08:13:48 am »

I can understand your desire to stick with your primary project.

I'll keep an eye on pyro anyways just in case, it makes a great time waster in its current state if a person just wants to mindlessly mash mobs. And besides, it's purdy to look at. Tongue

O.
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