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May 18, 2013, 12:05:45 PM
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What editor/IDE do you guys program your game in, and in what language(s)? :)
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Topic: What editor/IDE do you guys program your game in, and in what language(s)? :) (Read 3418 times)
Hermbot
Apprentice
Posts: 1
Re: What editor/IDE do you guys program your game in, and in what language(s)? :)
«
Reply #30 on:
June 11, 2012, 11:34:18 AM »
I am new here, so this is a good "first reply" post... I am programming my first roguelike in Python (I have found the Python/libtcod tutorials invaluable), and while I tend to switch editors a lot I have settled on Sublime Text. I used to use emacs but found that I ended up spending more time futzing with my editor and writing lisp functions than I did working on the code I was supposed to be writing. ST works wonderfully for Python development.
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jice
Administrator
Master
Posts: 1446
Re: What editor/IDE do you guys program your game in, and in what language(s)? :)
«
Reply #31 on:
June 11, 2012, 12:52:29 PM »
Welcome to the forums. Good luck with your project, and congratulations for using the best code editor in the world
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belfador
Apprentice
Posts: 6
Re: What editor/IDE do you guys program your game in, and in what language(s)? :)
«
Reply #32 on:
June 22, 2012, 12:56:34 PM »
First of all, I'm new here and I discovered libtcod last year when I was playing DCrawl Stone Soup and, suddenly, I was urged to make my own roguelike. Currently, I'm developing a text based sports manager and I think that libtcod is the perfect library to make a cool-old-fashioned GUI.
My combo: Windows + Python + PyScrypter. I love python and I think it is the best language around for small/free games. With Python I can make a lot of progress on my proyects in less time than in C/C++. Also, I like it's syntax and object approach a lot.
PyScrypter it's OK for me, I get comfortable with it some time ago and I don't feel the need to change it.
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anylo
Journeyman
Posts: 12
Re: What editor/IDE do you guys program your game in, and in what language(s)? :)
«
Reply #33 on:
June 24, 2012, 09:24:07 PM »
Ubuntu + Eclipse (mainly because it supports refactoring) with PyDev + Git
http://anylosroguelike.wordpress.com/2011/04/20/tools-for-fools/
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thefish
Apprentice
Posts: 3
Re: What editor/IDE do you guys program your game in, and in what language(s)? :)
«
Reply #34 on:
June 28, 2012, 02:08:07 PM »
I'm very new to Python, so i try to get grasp on it by writing a simple roguelike.
This is very fruifful experience, i already learned some nice tricks =)
So i'm working under Ubuntu 10.04, using Python and libtcod.
Mostly i am using Vim with bunch of plugins for word completion/go to definition and such stuff.
Also i tried commercial IDE named Pycharm, worked like a charm (pun intended).
Next language (and roguelike) will be Common Lisp, i think.
«
Last Edit: June 28, 2012, 06:53:32 PM by thefish
»
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Excuse my English please.
Orillian
Defender
Posts: 61
Re: What editor/IDE do you guys program your game in, and in what language(s)? :)
«
Reply #35 on:
August 16, 2012, 01:35:38 AM »
PyCharm is my primary python IDE, under both Win7 and Ubuntu.
I use MonoDev for C++
O.
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Xleek
Apprentice
Posts: 3
Re: What editor/IDE do you guys program your game in, and in what language(s)? :)
«
Reply #36 on:
August 16, 2012, 09:09:33 AM »
I'm using C++, writting with Vi(m) and compiling with CMakeFiles, under ArchLinux
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zasvid
Apprentice
Posts: 2
Re: What editor/IDE do you guys program your game in, and in what language(s)? :)
«
Reply #37 on:
August 20, 2012, 10:03:55 AM »
I'm using Eclipse + pydev, working on Ubuntu 12.04 and Windows XP.
Using the same setup on two different OSes has some surprising merits - yesterday my roguelike had the strangest behaviour on Linux - it silently terminated on console_flush 1 time after a code change, then worked ok until next code change - very weird (hence my registration to this forum). However, after booting Windows, it just crashed every time with a memory access violation and I've been able to figure out that I've been blitting a console declaring its size to be bigger than it really was. It saved quite a bit of grief to investigate it that way!
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